The Wind Through the Wheels archive

Visual novel game screen

2025-02-28

Read more about this here

Turn-based road confrontation game screen

2025-02-27

Read more about this here

Travel game screen

2025-02-27

Read more about this here

Text mode cycling (new graphic style)

2025-02-16

At first the game was intended to be entirely done in ASCII art but we switched to a misc-text mode style close to PETSCII using the Textor engine we are working on. Read more about this here

Implementing audio in Textor

2025-02-05

Documenting Textor

2024-12-11

This image shows an extract from Textor's in-progress documentation

Making textmode collisions with Textor

2024-12-01

Development of a physics engine

2024-11-25

Read more about this here

Bitmap ASCII rendering with shaders and some UI testing using Textor

2024-07-21

Since this period a text mode game engine called textor is developed for The Wind Through the Wheels.

Playing with XYZ axis of a 3D ASCII render

2024-01-19

Read more about this here and here

Design and rendering ASCII art from topographic data

2024-01-19

Read more about this here and here

Experimenting a stamina and training engine

2023-09-13

Work on ASCII UI

2023-07-31

The Wind Through the Wheels

2023-07-23

Work on clouds, rain, wind and water (a bit on music too)

2023-07-19

Colors changes with time (and there is a pyramid)

2023-07-16

Each meter is a musical note

2023-07-11

1000m of pylons every 10m then 399 km of forest

2023-07-08

Back into ASCII cycling

2023-07-05

Race

2022-01-08

Peloton behaviour

2022-01-02

Sea to mountains

2022-01-01

Ascent, descent

2021-12-26

First concept video

2021-12-23